No Man’s Sky – Cosmic Misunderstanding
No Man’s Sky is now a symbol of brazen lies and disappointed expectations. Games that are The game, which was supposed to revolutionize the genre and bring the gameplay to a higher level, turned out to be one big fiasco and a marketing shot in the foot. The developers were smashed by their own hype train, and even today there are venomous comments on the game’s official Facebook page. Whether deservedly? I decided to see if No Man’s Sky really deserves the beating that re collecting.
Life protection active
I was driven to play by sheer curiosity caused by a few texts found on the net, which re tentatively suggested that No Man’s Sky perhaps slowly crawls out of the grave, he dug himself. Slightly more positive reviews started appearing on Steam, and the rating itself „jumped up” to 5/10. Kr A little research on the Internet revealed that Hello Games developers didn’t abandon the title, but in more than a year since its release released 3 major updates, enriching the gameplay with new content. Foundation add-on divided the fun into 3 modes: Normal, Survival and Creative (adding The game also has a permadeath function, and most importantly, it allows players to build their own planetary base. In the base you can store resources, grow plants and use the teleporter, but in order for it to function properly you need to hire staff. Pathfinder allowed you to build a vehicle in terrestrial and introduced ship specializations in the corresponding The different styles of gameplay. Finally, in Atlas Rises appeared a new plot thread (according to information on the site about. 30 hours), as well as the mission system and the possibility to drive eave been using the ancient portals for a long time. These are, of course, only the most important features, next to which There are dozens of graphical improvements, new types of raw materials The game’s lack of a sense of fun, the changes in optimization, and what many had been waiting for the most: the seeds of greater interaction between players. It all sounds pretty good. And how it is in practice?
Weapon charge depleted
Despite all the new content, one thing has not changed in No Man’s Sky – It’s still grind, grind, grind. It gets better, more interesting, more colorful, but the gameplay fundamentals remain the same. In order to progress in the game, we are forced to repeat certain activities over and over again: constant flying from place to place, obtaining basic resources in for fuel/repair/maintenance of equipment, which e don’t have to worry about the fact that. Exploring the point ell be able to explore the map for more resources. Trade, buying bigger ships If you have too much time on your hands and upgrading your equipment just to m Carry even more resources , which e spend on new technologies and upgrades. If you do not like this type of gameplay, No Man’s Sky is not for you and no future updates will change that. And if you like grind, there’s a good chance that you’ll find yourself in this procedurally generated, huge world, maybe even stay longer. [YODAMODE/OFF]
Because in between charging the laser g and refueling the ship for the n-th time there is really something to do. We can focus on making money by selling rare raw materials and alien relics. We can scan and catalog the flora and fauna of the visited planets (also giving the specimens their own names before making them available online). We can focus on searching for ancient ruins and exploring space languages which will improve our relations with strangers and translate into material benefits. Finally, if we lack the time and desire to slowly get rich on trade and exploration – Space is full of ships It’s a nice sprawling space sandbox, which I won’t mention because it’s a topic for a separate paper to be shot down. About the primary goal of the game – to reach the center of the galaxy – I don’t mention, because it’s a topic for a separate paper. If you have a head The primary goal of the game is to jump from one system to another, but at the end of the game you will find yourself jumping from one system to another living nothing awaits you. Literally nothing.
Two things have contributed to No Man’s Sky’s image failure: deceitful, exaggerated marketing and a certain misunderstanding and limitation of the very foundation of the game. Every sandbox, after all, offers unlimited freedom in theory, while locking it down to a finite number of actions the player can perform and their interactions with the world and other players. A certain amount of repetition is therefore unavoidable, and if we take into account the size of the universe created by Hello Games, it’s easy to realize how difficult a task they have undertaken.
Despite the many things that re can be improved, but it’s hard to expect No Man’s Sky to achieve plot depth or dynamism as the best action titles. This is not the game. This is a game about lonely exploration of a hostile world, in which e have to build our own place or wander endlessly through fantastic worlds. I think it should not be looked at through the lens of what it was supposed to be in theory or what it could become, but through the facts. And the facts are: No Man’s Sky is a nice, sprawling space sandbox, which gets bigger and more interesting with each update. I don’t know if will ever live up to all their promises, and even if they do, it’s doubtful that they will completely wash away the stain on their reputation. But putting aside all the marketing hype, I conclude: in its current state, No Man’s Sky is quite okay and can enjoy.